The problem
An audio effect can sound interesting and still feel unfinished if it lives in a standalone prototype or a generic control panel. The signal path, host behavior, automation, interface, and release process all shape the instrument musicians actually use.
What I built
I am building a family of host-loadable AU, VST3, and CLAP effects in C++ and iPlug2, pairing local signal processing with custom interfaces and distinct visual identities. The current builds are for testing while the remaining host and release gates are worked through.